Misunderstandings on Productivity Measurements in IT

We get a lot of questions on measuring “productivity” within organisations in relation to Agile or Lean adoptions and today was no different than any other, the big productivity questions came in our direction again. This was the trigger for me to write down some things related to productivity measurements which I find valuable to […]

Tooling: How to manage your to-do’s over multiple projects?

In previous article “The Product Owner Iteration – Limit Your WIP” I described one way for a person to manage his/her work on a 2-weekly basis and avoid generating waste in the system. This time I will give you a simple spreadsheet to support you with: –       Requirements management that avoids generating waste –       Team […]

The Product Owner Iteration – limit your WIP

As the teams are having 2 week iterations to build solutions to problems, the Product Owner has 2 week iterations as well to produce just enough new detailed input for his/her team as the team can handle within a single iteration. The rest is all about communication, collaboration and transparency towards the results and planning […]

Free Retreats, our way to serve you and grow competence.

As passionate people at work, we are constantly on stage and we never take enough time to practise. Our retreats are meant for practise and sharing experiences on a regular base in order to shrink the gap between where the level of our skills are and where we want it to be. There is no […]

Lego ® Serious play ® for retrospectives

Somewhere beginning 2010 I got introduced into the subject of Lego ® Serious play ® by Olaf Lewitz who was trained in Germany as a certified facilitator. It stroke me as a very powerful toolset to improve team collaboration and problem solving process within a safe and friendly environment. This encouraged me to continue reading and experimenting with the technique […]

Innovation Games for Process Optimization

First time I have been using Innovation Games was about 6 years ago for product innovation and in the mean time I have been experimenting with different games for different purposes but always in the atmosphere of product design & implementation with and without customers, with and without end users… different settings, different games but […]